

It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games.Originally announced in August 2007 at the Leipzig Games Convention, it was released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2010. Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. Trails: The Retro Hillclimb Stage, Poznan Trails: Hockenheim, Hockenheim national, Hockenheim shortĬars: 1968 Volvo Amazon, 1968 Mini Cooper S, 1970 Chevrolet Camaro, 19, 1971 Opel Commodore GS 3001, 1972 Volvo P1800 ES, 1973 BMW 3.0 CSL, 1974 Chevrolet Corvette Trails: Falkenberg (Sweden), Goteborg Eco Arena (Sweden), Jyllandsringen (Denmark), Karlskoga (Sweden), Mantorp Park (Sweden), Ring Knutstorp (Sweden) Trails: Marrakech, Zolder, Algarve, Oschersleben, Curitiba, Macau, Monza, Brands Hatch, Brno, Valencia, OkayamaĬars: BMW M3 GT2, Matech GT1, Pagani Zonda RĬars: Opel Astra, VW Scirocco, Toyota Corolla T-Sport, Chevrolet Cruze, Alfa Romeo 156, BMW 320si e90 2008, BMW 320si e90 2009, Chevrolet Lacetti, Honda Accord Euro-R, Volvo C30, Seat Leon TSFI, Volvo S60, Chevrolet Camaro Gen4, Chevrolet Camaro Gen5, Volvo 240 Turbo Gr A (Bonus Content), Volvo 850 BTCC (Bonus Content), Volvo S40 BTCC (Bonus Content) It will affect your ability to drive the car, with graphical tire deformations and missing bits also implemented.Ĭars: Chevrolet Cruze, Chevrolet Lacetti, Seat Leon TDI, BMW e90 320si If the car under steers into a corner, you should get plenty of warning, both by sound and feel. It is hard for me to imagine playing this game well without force feedback, because the game implements it better than almost every other racing simulation I’ve played.

If you jump into a race before you are prepared, you will quickly be overwhelmed by the AI, the track, and your own car’s physics.Ī great physics engine doesn’t help me if the game doesn’t supply the cues I need to balance the car at the edge of grip. If you want to balance on the ragged edge of grip, lap after lap, consistently improving, this is your kind of game. In hardcore racing games, tenths or hundredths of a second matter, and muscling other cars off the track usually harms you more than helps you. Too aggressive, and you risk falling off the track or smashing into another car. The audio of the engines, cars, and voiceovers is excellent, as it was in GTR2.
